![]() ![]() To help make life (and living) easier for you between these points all sorts of useful items from character revivers to quick dungeon escapers are incredibly cheap to buy back at your headquarters, a supply that’s kept topped up by generous dungeon chests and defeated enemies. Dive deep enough into a dungeon and you’ll more than likely encounter a two-way exit back to the menu-based world map – when discovered these become permanent and freely selectable new entrances, granting instant access to the later parts of an area. ![]() There’s also an on-screen minimap displayed in two sizes at all times (you can even turn it off if you’d prefer) to keep you on track, and restorative save points may not quite be waiting around every corner but they do at least pop up frequently enough to be expected and relied upon. It’s not linear by any means but 7th Dragon 2020 will prevent you from wasting time going down routes you really don’t need to take yet and any wrong turns are either short, loop back around to where you already were, or have a treasure chest at the end of them. Just as much care and attention was lavished on the dungeon crawling, which is what I can only describe as “the good kind of dungeon crawling” the kind that isn’t about a ten minute labyrinth taking an hour or more because it’s been designed to trick you into walking down yet another dead end or get lost in a maze of nonsensical holes and identical tunnels. Giant swords have heft, spells crackle and burn, party members throw their whole weight behind even the most standard attack – knees bent, backs dramatically curved – every frame packed with kinetic joy as monsters wriggle or characters thrust themselves into view and skid off again in the blink of an eye. Happily the quickfire animation has no problem keeping up with this stylish artistic direction, everything from venom-spitting enemies to power-boosting “Exhaust” skills looking sharp and dramatic. There’s a lot you can do in 7th Dragon 2020’s battles, and all of it is worth doing.Īnd all of this absorbing action zings across the PSP’s gorgeous screen thanks to Shirow Miwa’s excellent character designs, always distinctive and delightful whether represented by the clean lines and bright colours of the game’s many character portraits or the tiny-toed 3D models used throughout the game. Even standard combat invites you to weigh up the pros and cons of weaker multi-hit attacks versus singular devastating blows or prioritising a particularly troublesome debuff casting enemy over something a little more straightforward. ![]() ![]() These skills make characters more useful rather than more powerful, bringing in all sorts of damage over time effects, heals that automatically trigger under certain conditions, status changes, damage absorbing overshields, and helpful veils that dish out elemental punishment whenever an enemy makes physical contact with a party member too. In fact every class has a broad range of talents that make them much more interesting than “The fast one” or “The heavy hitter” without reducing them into bland facsimiles of each other, and it takes time and effort to use each class effectively, to realise how they can best support each other and survive longer as a result. This pleasant cliché dodging continues through to their abilities: It may not take very long to work out Psychic is 7th Dragon 2020’s dedicated spell-chucker, but what’s interesting is that in this case your best mage is not only your best healer but also comes with a wealth of other fascinating unlockable skills besides. There are five character classes to build your party of three from (others can be created and then swapped between when back at base), all with pigeonhole-avoiding titles like Hacker, Samurai, and Trickster. ![]()
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